Gaslands is the brain child of Mike Hutchinson. He is a gamer and modeller who started writing wargames at the tender age of 15.
In Gaslands, a dystopian, post-apocalyptic future (that all good sci-fi settings should have), the year in 2018 and the Earth has been occupied by Martians for 19 years.
Earth is a ghetto. All money goes to Mars. While some resent those that betray their fellows to work for a Martian corporations, many simply cannot afford ideals. Television continues under the global control of The Network, a nest of greedy and traitorous Martian collaborators. The Network shows a line-up of ultra-violent blood sports and gas-guzzling death games. Gaslands is ratings gold as teams from across the world battle to reach the prime time final. The prize?
Escape from the ghetto to the haven of the rich and happy on Mars!
Gaslands. Every Tuesday and Saturday night, 21:00 Central Mars Time.
The game has been around since November 2017 and already has a great following via the Facebook group where the author, Mike Hutchinson, is fairly active.
The goal of Gaslands is to get your crew of armed and armoured killing machines through a death race. The idea borrows heavily from Mad Max, Running Man and Death Race as well as the plethora of post apocalypse car-to-car warfare movies and books. You can probably draw similarities with games like Car Wars too.
One of my favourite features of the game is the lightweight ruleset that captures the mayhem and carnage of the death races without a mass of detailed record keeping to get in the way. Weighing in at 64 pages, Mike has included all the typical things you’d want to see including bikes, buggies, cars, busses, monster rigs, buses and tanks, in car-on-car mayhem. Your fleet can be fully equipped with all the classic driving destruction weapons like machine guns and flame throwers to fight for resources, dominance and, most importantly, survival!
Of course, every successful combatant needs accessories and Gaslands has all the rules for caltrops, oil slicks and glue launchers along with a host of addons to make sure your chance of survival is a good as it can be.
Each Turn proceeds through gear phases 1 through 6. The faster you’re moving; the later in the gear phase you have your turn.
GEAR PHASE In each gear phase, activate each vehicle in that gear or higher.
During your turn in a gear phase, you move using one of the movement templates in the book (or you can buy the Gaslands templates from various vendors because cutting them out SUCKS!), make a check to see if it is successful or not. Next is the attack phase. Every vehicle is armed with handguns but it’s more fun to arm them from the devastating arsenal of weapons available to your team.
Damage takes off hull points and once hull points are gone wrecked effects are applied. Flips and explosions abound!
The best bit about the game? You already own all the bits to put your team together! You use kit-bashed Matchbox and Hot Wheels cars to make up your team.
The game can be customised to match whatever type of game you want to play as there are a heap of options for scenarios, environmental effects as well as crew advancements and campaigns.
“Through the shimmering haze of the broken and steaming asphalt, we see our steel-eyed competitors lined up: engines rattling and teeth gritted. Tonight’s race is incredibly important to the teams… it’s the last chance for a shot in the big leagues next month, and one more crucial step on that road to The Big Red.”
The “standard” game is called Death Race, other scenarios include:
- SATURDAY NIGHT LIVE
“It’s the biggest, most explosive night of the week! The teams are arrayed before us, hungry to impress. Because, of course, tonight: YOU decide the winner!”
Race for victory points and get bonuses for entertaining the viewers!
- ARENA OF DEATH
“Tonight’s games are a simple affair. You know the rules. I know the rules. The drivers sure as hell know the rules. Well… most of the rules… ACTIVATE THE TURRETS!” [Wild applause]
Kill each other, avoid the turrets as well. Last one standing; wins!
- ZOMBIE BASH
“The wastelands of the Irradiated States of America are no longer quiet. The graves of a million Americans lie empty, their eerie and radioactive occupants roaming the highways in undead hoards.”
I could play this scenario all day! Drive around, bashing each other and squashing zombies. It’s like a movie!
- MONSTER TRUCK SMASH
“And tonight’s random draw is… (drum roll please)… Ms Annie McGarnacle! Come on down, Annie! You are tonight’s winner, and now’s your chance the win some BIG CASH PRIZES!!!”
One player is the MONSTER, all other players are MICE. The MICE must collect flags without getting squashed by the MONSTER.
- CAPTURE THE FLAG
“Ladies and Gentlemen in the arena tonight. Online viewers. Sports fans. When two tribes go to war, only Premium Subscribers get FlagCam(TM)!”
Exactly as it sounds: capture the other teams’ flag and escape off your table edge with it.
Scale is a lot less than I am used to (28mm exaggerated) for Warhammer figures, however, you can resize the templates to fix the larger scale. For the purposes of the game, scale is counted as being the size of a Matchbox/Hot Wheels car.
Included in the rules are campaign and advancement rules, so your team can advance and gain experience called Perks. Each team also has a sponsor and this determines what perks are available to your team.
There is huge re-playability and massive scale to build huge death races. The recommended size for a team is 50 cans but you can increase this and decrease this to create bigger or smaller teams. On top of that, Gaslands has huge modelling potential, even if you ignore the Matchbox/Hot Wheels cars and go straight to some of those new, sweet looking Ork vehicles for 40K!
NB: Links in this post are to affiliate programs. You click and buy and I get a few cents to keep the blog running! Win-win!