My first Infinity Combined Army

For those of us paying attention, and the slow ones up the back of the class drifting off, I have embarked on yet another tabletop game.

Infinity is a 28mm skirmish level game set one hundred and seventy five years in Earth’s future. Thematically, it draws pretty heavily from Japanese animation with lots of robot looking suits running around blasting away at each other. What’s not to like?!

I have played a few games of Infinity so far and am really enjoying it. As one of my regular gaming buddies says, ” … it’s the way that Necromunda should have been.” I’m inclined to agree.

One thing that I have noticed about Infinity is the very heavy reliance on cover to protect your troops. Models standing out in the open are really in a lot of trouble.

Which leads to the question of which army to play?

… a new threat, perhaps the most terrible of all, has managed to form a bridgehead in the heart of the Human Sphere. A Combined Army of alien races, united beneath the dominance of an Evolved Intelligence, an ancient but supreme artificial intellect with hegemonic aspirations with respect to any race that crosses its path.

Wow. That was an easy decision to make.

As with any new game, there’s a process of figuring out how it works and what style of play suits. Close combat is not a major feature of the rules, so it looks like a pretty shooty game.

I started with the Combined Army starter boxset and, after selling my Hordes miniatures, picked up a few extra models. There’s a mix of aliens available in the Combined Army, but my list is built around the red faced Morat soldiers. In my first games, the Heavy Machine gun is a total winner, so that’s an auto-include. However, each troop eats up SWC (Special Weapons Cost). Every fifty point block give you 1 point of SWC. A 250 point force has five SWC points.

Each force has to have a Lieutenant, and the Morat Lieutenant cost me two SWC points! The HMG armed trooper cost me one SWC point and the remaining points are split between a Hacker for doing nasty things to enemy electronic devices and a lone Sniper.

From my understanding of the game, I’m happy with this build and looking forward to using it more and getting a feel for this new and interesting game!

Finally, the list in complete form looks like this:

Morat 250 point force 
Orders: 10

Morat » Lieutenant                                    SWC:2.0     Cost:16
Yaogat Strike Infantry » MULTI Sniper Rifle           SWC:1.5     Cost:42
Zerat » Hacker (Hacking Device)                       SWC:0.5     Cost:33
Daturazi Witch-Soldier » Combi RifleSmoke Grenade     SWC:0.0     Cost:23
Morat » HMG                                           SWC:1.0     Cost:25
Morat » Combi Rifle                                   SWC:0.0     Cost:16
Morat » Combi Rifle                                   SWC:0.0     Cost:16
Morat » Combi Rifle                                   SWC:0.0     Cost:16
Morat » Combi Rifle                                   SWC:0.0     Cost:16
Morat » Combi Rifle                                   SWC:0.0     Cost:16

Total SWC: 5.0         Total Points: 219

What on earth do I spend 11 points on?!

Generated with Infinity Pool.