The seventh edition of Warhammer 40000 is almost upon us and the internet is lighting up with doomsayers.
This hit about a week ago, and tells of our impending doom.
Do we all remember when sixth edition was released? Okay, sixth edition wasn’t such a winner on paper, but playing a few games with great opponents really makes up for it. Gentlemanly resolution of problems is always preferable to arguments over rules. In an ideal world, the rules being used would stand alone without needing amendments … in an ideal world.
Some of the changes in seventh edition seem to be going back to previous editions and also bringing the two flagship products (Warhammer and Warhammer 40000) more inline. The reintroduction of the psychic phase harks back to the Rogue Trader days, and some of the rule changes seem interesting.
I was dreading the release of sixth edition and was definitely not an early adopter; it took at least eight or so weeks before I played my first game. However, getting together with mates and throwing some dice really gives you a feel for how the game performs.
One of the big challenges will be competitive play. Warhammer 40000 has never been the strongest competitive rule set and the removal of the Force Organization Chart (and the replacement with ‘Battle-Forged’) should make tournament play much the same as far as it appears on paper.
The use of Unbound Armies marries together some of the ideas from Apocalyse; put the models into an army that you have/like/want to play with.
At the tournament level, it could make for a really interesting tournament; just bring and play.
There are definitely some more changes coming through the pipelines and I am nervous and excited to see what happens on May 24th when the new rules are released.